The Roto Virtuality Chair breaks with the VR headset mold

digital u:th

If 3D printing and wearable technology were the breakout technologies of 2014, virtual reality (VR) is poised to be the breakout star for this year. Companies from Sony to Steam have been rushing their VR devices or VR-compatible platforms to market. Most of those have confined their efforts to the now-iconic VR headset that focuses on visual and audio aspects of the illusory environment.

Until now.

The Roto VR chair allows gamers to control their movement inside the VR environment with their entire bodies through a combination of swiveling the chair and depressing foot pedals to move forward and backward.

Roto consists of four sections, which include: a strong base at center to hold the chair and pedals, that includes integration for Samsung and Android devices; a smaller base at the top to plug in the Oculus Rift VR headset; a port for a selection of seats; and a front…

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